I noticed a tall, dark monster - just like the ones in the show - creeping along outside the house.Įventually, in the hallway, the phone rings. All I had to do was follow their path with the flashlight and the experience automatically teleported me from the living room, to the kitchen, and eventually to the hallway. Things start out in Joyce Byers’ (Winona Ryder) living room as the lights around her are illuminating like they do in Season 1 of the show. In fact, SDCC this week is the first time the Vive edition of it has been available to the general public. This 360 video was the most accessible and the Vive version was a step above that. But at SDCC we got the chance to try out the fully roomscale Vive version of it and came away very impressed.Īfter talking with CBS Digital, the creators of the Stranger Things VR experience, it was clear that they designed different versions on purpose. The quality is lower, you can’t move around or interact with anything, and it’s a noticeably inferior tier of content. In the video above you can see a passive 360 version of the VR experience. In fact, the experience we saw was nominated for an Emmy this year in the Outstanding Creative Achievement In Interactive Media Within A Scripted Program category. With Season 2 of Stranger Things poised to release this October, excitement is understandably high. It captured a unique sense of nostalgia for the 80s as well as channeling a unique and fresh take on sci-fi, thriller, and suspense genres, all with an ensemble cast of standout child actors.Īt San Diego Comic Con (SDCC) this week we got the chance to stop by the Netflix interactive loft at the Hilton Gaslamp and see elaborate displays for Marvel’s Defenders, the upcoming Netflix-only film Bright, and of course Stranger Things. Stranger Things was one of last year’s best new shows on Netflix or otherwise.
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