![]() ![]() ![]() This would mean at level 30 you would get the 5 extra levels of scaling as well as the level 5 skill you did not take, effectively raising max level to 50. To take it a step further, once another milestone is reached then whichever skill you didn't take would be acquired. ![]() This would give each perk an extra bit of scaling per prestige. If they are going to implement a prestige system, I would prefer it have some kind of in-game benefit but it could just be cosmetic/emote driven if done right.įor the in-game benefit, I think it would be cool to have a prestige class be given a raised level cap (+5 levels/prestige). I really want more incentive to play my maxed out perks rather than leveling my remaining perks, but it feels like somewhat like wasted time to do so. If there were cosmetic changes such as just levels for show, perk specific item rewards, vault dosh or whatever just let us level above level 25 with no bonuses other than getting milestone rewards. My personal thoughts are that if there were to be gameplay changing effects from prestige, it should be minor to the point where you dont particularly feel the need to keep grinding it or suck, also having an experience boost so it's not as slow the second time around would be nice. I dont think people want it to be that you hit level 25 and that's it OR reset perks for rewards/stats. That and gameplay changing effects have others concerned, while I'd personally enjoy it to an extent. I'm not quite sure we'd want to reset our perks and have to go through the phases of not being able to play on higher difficulties for a while just for cosmetic changes. I think we could all use some clarity on what types of changes we could see involving this. I also am concerned about what gameplay changing effects you may have in mind for said system if it were to be added.Īnd finally, if there's just cosmetics involved for 'resetting' a perk and leveling it again, I'd rather avoid the entire system itself. Killing Floor 2 is currently available on PlayStation 4, Xbox One, Linux, and Microsoft Windows.I want something to do past level 25 as much as the next guy, but having to reset your perk to do so seems to have some people concerned. There's no going back once the player has decided to Prestige, but for those that have committed to the grind, they'll at least have some fancy cosmetics to show for it. Playing on double XP weekends is also a good shortcut to make up for the level losses caused by Prestiging, which can help the player out when playing solo. RELATED: Best Asymmetrical Multiplayer Games Playing Endless on Hell on Earth difficulty can be a great way to rack up XP fast, if players are up to the challenge and don't mind grinding waves for a while. ![]() Of course, it also makes the enemy far more dangerous, so players should only grapple with the higher difficulties if they're ready ( or have some more experienced friends to carry them). The simplest option is upping the difficulty, as harder difficulties grant more XP. Hitting Prestige can take some time, especially if the player intends to do it more than once, so it's worth knowing how to Prestige faster. Players who want to give themselves an additional challenge can Prestige multiple times. Fortunately, the player receives an XP boost after the Prestige, so getting the Perk back to its previous level won't be as painful the next time around.Īchievement-hunting players should know that Prestiging Perks isn't a requirement for any Achievements, so completionists can ignore the Prestige system altogether unless they're trying to get every cosmetic for their favorite class. RELATED: Propnight: An Introduction To Every Killer In The Gameīecause the player is sacrificing the Perk's Skills and Bonuses, choosing to Prestige is a weighty choice, since it means the player will be without the advantages they are used to, at least for a while. This means the player gives up all Skills and Bonuses associated with that Perk until they level it up again.Īs a reward for Prestiging, the player is granted a unique skin for the selected weapon, a modified Perk icon, and 2,000,000 Vosh (an in-game currency that can be spent on cosmetic-containing Vault Crates). When the player Prestiges a Perk, that Perk's level is reset to 0. In Killing Floor 2, a Perk is eligible to Prestige after it reaches level 25. The Prestige system was added to the game with the Treacherous Skies update, and each of the subsequent major updates have added additional Prestige ranks. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |